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Virtual Mechanix was founded by Australian based automotive artist Chris Wise in March 2001. Since our formation we have established ourselves as a clear global leader in the field designing and producing 3D vehicle models for interactive applications, with a proven track record through our association with some of the biggest names in the racing game development industry. Our goals were simple from the outset - to source the most talented staff we could find, regardless of where they were located in the world, then together we would produce 3D vehicle models to the highest possible standards. While adhering to these fundamentals along with a strong work ethic, we have earned a reputation as a trusted supplier of high quality content to clients all over the world. Our primary focus is customer satisfaction and in the process, forming long term working relationships with our partners. The Virtual Mechanix team consists of experienced in-house and contract artists with backgrounds in a variety of related industries, including game development, vehicle design, and CG for broadcast and feature films. But it's not just about technical expertise one of the criteria for working with Virtual Mechanix is to have a strong passion for anything automotive. Our
belief is that if you have the passion, you will put your heart and
soul into your work, which is exactly what we do. |
Copyright © 2008 Virtual Mechanix